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PASSING GATE

The White Wizard's Dying Wish

Passing Gate is an action adventure 3D-platformer that is inspired by Death's Door and Magicka. Travel across the land and fulfill the dying wizard's last wish.

Passing_Gate_Poster.png

Genre: Action Adventure 3D Platformer

Time: 4-weeks production

Size: 6 developers

Engine: Unreal Engine

Marketing

Youtube Trailer

Level Design

- Void level (Graveyard level)

- Boss Arena
- Set dressing

Technical Design

- Blueprint Mechanics & Events
    - Nighmare Ride
    - Laser

    - Doors & Lights
- Setup Animation Blueprint
- Setup Niagara VFX

Gameplay Design

- Spells Design

- Character controls

- AI design
- Quality Assurance

My Contributions

As you progress through the game you will gain different powers. You start out with no powers, as you complete the maps you find new powers with each element.

You have a primary spell and a secondary spell, decided by the element that you currently possess.

The primary spell is primarily used in combat. 

The secondary spell is mostly used in the platforming.

Spells

ljus

Fire

Fireball

Flame slash

Fryst bubbla

Ice

Ice shards

Ice block

Lila bubblor

Void

Void Bomb

Teleport

Elements

Void

Void Bomb

Void bomb is a ground target spell that deals aoe damage. 

Teleport

Teleport to target location after a small delay.

Platforming Events

Nightmare Ride

To add on the already existing moving platforms in the game I wanted to spice it up with some action and created this bullet hell ride.

Laser

An environmental laser that can be blocked by ice & teleported over.

Void Level

A big part of this project I spent on the level design of the void level. We decided at  the beginning of the project that we would split the spells elements up between us and create a level for each of them along with a Hub level. This turned out to be a great decision as we developed our own mechanics within the levels and took inspiration from each other and share those mechanics across the levels.

Level Design

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