
PASSING GATE
The White Wizard's Dying Wish
Passing Gate is an action adventure 3D-platformer that is inspired by Death's Door and Magicka. Travel across the land and fulfill the dying wizard's last wish.

Marketing
Youtube Trailer
Level Design
- Void level (Graveyard level)
- Boss Arena
- Set dressing
Technical Design
- Blueprint Mechanics & Events
- Nighmare Ride
- Laser
- Doors & Lights
- Setup Animation Blueprint
- Setup Niagara VFX
Gameplay Design
- Spells Design
- Character controls
- AI design
- Quality Assurance
My Contributions
As you progress through the game you will gain different powers. You start out with no powers, as you complete the maps you find new powers with each element.
You have a primary spell and a secondary spell, decided by the element that you currently possess.
The primary spell is primarily used in combat.
The secondary spell is mostly used in the platforming.
Spells

Fire
Fireball
Flame slash

Ice
Ice shards
Ice block

Void
Void Bomb
Teleport
Elements
Void
Void Bomb
Void bomb is a ground target spell that deals aoe damage.

Teleport
Teleport to target location after a small delay.

Platforming Events
Nightmare Ride
To add on the already existing moving platforms in the game I wanted to spice it up with some action and created this bullet hell ride.

Laser
An environmental laser that can be blocked by ice & teleported over.

Void Level
A big part of this project I spent on the level design of the void level. We decided at the beginning of the project that we would split the spells elements up between us and create a level for each of them along with a Hub level. This turned out to be a great decision as we developed our own mechanics within the levels and took inspiration from each other and share those mechanics across the levels.
Level Design

